Version 0.6.0


Despite a number of technical issues and life getting in the way, I managed to find the time to add a bunch of new engine features, including animations and more. There are enough changes to justify bumping the release decimal, so welcome to version 0.6.0!

New game content

  • Almost-full-screen animations (think FMV games but less lame)
  • Changes to the dialogue of several characters
  • Controller rumble in combat (feel the difference between a goat kick and a yeti punch)
  • Camera now subtly zooms in and out depending on player health and dialogue state

New scripting features

  • Optional new user-friendly scripting syntax: Confectioner Scripting Language (CSL)
  • New script commands: GOSUB <screen>, STRLEN <text>, ARRLEN <array>, CALLBACK ANIM <loop|play> <bg|fg> <fps> <directory>, CALLBACK #RUMBLE <intensity> <milliseconds>
  • New script data types: Added string support via the string qualifier ($) and array support via the array qualifier (@). All numbers are now floating-point.
  • Other scripting features: Floor operator (_). Auto-saved “stats” namespace for numbers. Script graphics and text with bg$, fg$, caption$, lines@, and ids@. Run code on bribe with preceding # symbol.

Fixes

  • Reduced audio latency
  • Reduced joystick sensitivity
  • Reset position in non-mouse menu selection
  • Pad HUD health with 0 when < 100
  • Fixed font kerning

There are some changes that didn’t make the cut this time. Nataruk should have been combat-capable, missing animations and dialogue should have been added, and Chinese translations for Nataruk, Shaman, and possibly other characters are out-of-date.

Files

Cave Confectioner v0.6.0.zip 40 MB
Nov 05, 2021

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